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About me

As a producer, I strive to be a facilitator and advocate for the developers I work with.  My experience in Quality Assurance informed me about all the different facets of game development.  Production has continued to broaden my view of the game development process.  I continue to do everything I can to not only make great games, but ensure those I work with have the best possible experience as we work together to make a product we can all be proud of.

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Mock Project Roadmap

A document showing a roadmap for a theoretical feature on a game

While in QA at Blizzard Albany, I participated in the mentorship program. I worked with a producer working on Diablo 4 and she mentored me in production.  At the end, I created a mock roadmap to show my capacity for planning as a producer.  I planned for work for a theoretical project/feature.  This is a demonstration of my ability to plan and account for schedules.

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